Elementalist

Description
Elemental Magician uses balanced combination of both melee attacks and magic and can become a deadly weapon on the battlefield. Of course, her staff attacks aren't astonishing, because her true weapons are spells. As a beginner magician, Sakura's using 3 skills, where are 5 elements combined. She can summon a burning rock, cause an earthquake, or deadly thunderstorm.

Unlocking
Elementalist is 1st job of Sakura and it doesn't need to be unlocked.

Basic attacks

 * ZZZZZ - magically empowered staff combo attack.
 * ZZ> - throws enemies in the air using the power of wind.
 * ZZ< - creates a small shockwave around magician.
 * ZZ^ - summons a thunder in front of magician.
 * <<, >>, ^^ or vv - teleport (different than Arme's or Kyro's. Elementalist disappears in the portal and appears in distance of about 1 meter in the chosen direction).
 * (after teleport) Z - spins aruond and hits everything in range of staff.
 * ^ZZZ - jump attack (throws icicles at the ground).

Quotes

 * Let's see what you're made of!


 * Die in flames, as my friends did!


 * You're just annoying...
 * Outta my way, got better things to do.
 * Don't wanna hurt you... do I ?
 * 畜生! (Damn!)
 * You deserved that.

Combo attack

 * Staff Swing (Required:nothing) - Basic 5 combo attack. Input: ZZZZZ
 * Magic Combo (Required:Staff Swing, LVL 14, SP:1) - Magic-based 5 combo. Elementalist makes the energy flow through his hands and shoot at his enemy at close distance. Input: ZZZZZ

Utilizing combo

 * Thunder (Req.:nothing) - Summons a thunder that strikes the opponents. Input: ZZ^
 * Thunder LV2 (Req.:Thunder, LVL7, SP:2) - Three lightnings strike, like large pillars of energy. Input: ZZ^^

Magic

 * Nothing
 * Elements (Required:LVL20, SP:3) - Allows Elementalist to change element power of a skill. Input: X

Critical attack

 * Shockwave (Req:.nothing) - Creates a small shockwave around magician. Input: ZZ<
 * Groundshake (Req.: Shockwave, LVL 18, SP:1) - Shakes the floor within a large area around magician. Input: ZZ<<

Critical attack (2)

 * Wind (Req.:nothing) - Throws enemies in the air using the power of wind. Input: ZZ>
 * Air Slap (Req.: Wind, LVL 17, SP:1) - Giant hand formed by wind hits enemies, sending them flying.

First Grade Skill

 * Firerock* (Req.:nothing) - Shoots a burning rock in front of approching enemies and hits every one in its range, until it crashes.
 * Firerock* LVL2 (Req.:Firerock, LVL 9, SP:1) - Magician can adjust the angle of shooting. Bullet is being dependent to gravity.
 * Firerock* LVL3 (Req.:FirerockLV2, LVL 23, SP:2) - Single meteor (Deep Impact like) falls in front of magician.
 * Leeching Arrow (Req.:Firerock, LVL 29, SP:2) - An arrow that leeches vital and mental energy from enemy. After impact, it changes into HP/MP recovering orb that exists for 5 seconds.

Second Grade Skill

 * Earthquake (Req.:nothing) - Knocks enemies down, causing small damage during skill effect.
 * Earthquake LVL2 (Req.:Earthquake, LVL 15, SP:1) - Same effect, however stone spikes appear randomly on platforms.
 * Stone Pillars (Req.:Earthquake, LVL 29, SP:1) - Enemies are being pushed back by massive stone pillars appearing from under ground.

Third Grade Skill

 * Thunderstorm (Req.:nothing) - Enemies are attacked by the wind, ice and lightnings at the same time (they can be knocked down, frozen or damaged).
 * Rain* (Req.: Thunderstorm, LVL 19, SP:1) - Magic rain falls on the ground. Causes multiple combo attacks.
 * Elemental Crash* (Req.:Thunderstorm, LVL 31, SP:2) - Magician crashes the ground with his staff causing big KA-BOOM!

"*" - supports "Element Changing" function.

Teleport

 * Portal (Req.:nothing) - Allows to teleport using the portal in any direction. Input: (double tap up, down, left or right)
 * Stable Portal (Req.:Portal, LVL 40, SP:2) - Allows to use portal even in the air. Input: (double tap up, down, left or right)

Fighting

 * nothing
 * Balanced Fighting (Req.: LVL 20, SP:2) - Magician uses both staff and sword. Input: ZZZZZ

Meditation

 * nothing
 * Focus (Req.: LVL 30, SP:1) - Allows to recover MP while standing still. Input: none
 * Greater Concentration (Req.:Focus, LVL 45, SP:2) - MP recovers even during movement but at lower rate.

Defense

 * nothing
 * Mental Barrier (Req.: LVL 35, SP:3) - Projectiles make no harm at all, just bouncing off the shield. Doesn't work on Special Attacks.