Archer Skill Tree

Combo Fire Lv 1
Required Level: Lv 0

SP: 0

Requires: N/A

Input: Z,Z,Z,Z,Z

Info: Basic shooting skill that allows you to shoot 5 arrows in a row.

Combo Fire Lv 2
Required Level: Lv 36

SP: 2

Requires: N/A

Input: Z,Z,Z,Z,Z

Info: Similar to Combo Fire Lv 1, but during the 1st~3rd arrow, you may use the up or down arrows to control the direction of the shots. For advanced users only.

Quick Counter Lv 1
Required Level: Lv 14

SP: 1

Requires: N/A

Input: During Combo, ↑↑

Info: Skill that lets you jump quick during a regular combo.

Quick Counter Lv 2
Required Level: Lv 25

SP: 2

Requires: Quick Counter Lv 1

Input: During Combo, ↑↑

Info: Hit your enemies with your bow during a combo attack! This attack throws your enemies into the air making them vulnerable to grabs and special attacks.

Barrage
Required Level: Lv 42

SP: 1

Requires: N/A

Input: During Combo, Z, Z

Info: Skill that increases the number of arrows being shot out during a combo.

Jump Shot
Required Level: Lv 0

SP: 0

Requires: N/A

Input: After Jump, Z

Info: Allows you to shoot diagonally downward during a jump. Can be used to defend yourself while mid-jump.

Double Jump Shot
Required Level: Lv 29

SP: 1

Requires: N/A

Input: After Jump, Z, Z

Info: Tapping Z twice after a jump will shoot 2 arrows at once.

Hunter's Stance
Required Level: Lv 16

SP: 1

Requires: N/A

Input: X ↓ Z

Info: Shoots a powerful shot from a fixed location. The delay from shots makes it difficult to use in combat. Move left or right to break out of the stance. Extra Info: Although not said, this arrow will always push back targets and cannot be blocked.

Ruthless Hunter
Required Level: Lv 18

SP: 2

Requires: Hunter's Stance

Input: X ↓ Z, Z

Info: Hitting the Z key twice in Hunter's Stance will shoot two arrows at once.

Dash
Required Level: Lv 0

SP: 0

Requires: N/A

Input: → → or ← ←

Info: Turn around quickly after dashing.

Air Dash
Required Level: Lv 27

SP: 1

Requires: N/A

Input: After Jump, → → or ← ← Info: A skill that allows you to air dash. Shooting during this dash can increase your speed.

Dash Shot
Required Level: Lv 0

SP: 0

Requires: N/A

Input: → → or ← ←

Info: A skill that shoots an arrow after a dash. Dash Shots may knock down or stall your enemies, giving you time to run away.

Double Dash Shot
Required Level: Lv 27

SP: 1

Requires: N/A

Input: After Dash, Z, Z

Info: Pressing Z twice will shoot two arrows, helping you gain distance away from the enemy.

Amplifying Orb Lv 1
Required Level: Lv 12

SP: 1

Requires: N/A

Input: After Jumping, ↓ Z

Info: Throws an orb downward to an enemy. These orbs reduce 15% of all defensive effects on the target for 5 seconds while stunning them shortly. Similar to other debuffs, orb effects do not stack over.

Trivia: Although it says "Amplifying" (meaning to buff), ironically the skill is actually debuffs your enemies, not buffing the whole team.

Amplifying Orb Lv 2
Required Level: Lv 26

SP: 2

Requires: Amplifying Orb Lv 1

Input: After Jumping, ↓ Z

Info: Throws 2 orb downward to an enemy. Same effects as all other orbs.

Amplifying Orb Lv 3
Required Level: Lv 39

SP: 3

Requires: Amplifying Orb Lv 2

Input: After Jumping, ↓ Z

Info: Throws 2 orb downward to an enemy. Same effects as all other orbs.

Elven Agility
Required Level: Lv 28

SP: 3

Requires: N/A

Input: X + Z

Info: A skill that allows you to teleport behind and above your enemy. Counterattacks such as Grabs or Arrow Fire are possible.

Iron Storm Lv 1
Required Level: 0

SP: 0

Requires: N/A

Input: Press Z to charge one MP slot and release.

Info: Special attack that shoots 5 arrows at once, while being able to aim up or down.

Iron Storm Lv 2
Required Level: 6

SP: 2

Requires: N/A

Input: Press Z to charge one MP slot and release.

Info: An explosion is caused when the enemy is struck by arrows, meaning that it cannot be blocked by regular arrow defenses.

Iron Storm Lv 3
Required Level: 31

SP: 3

Requires: Iron Storm Lv 2

Input: Press Z to charge one MP slot and release.

Info: This skill shoots three initial arrows after the five. Unlike level 2, these can be blocked.

Attack Swing
Required Level: 11

SP: 0

Requires: Bought in Cash Shop for 500 Cash

Input: Press Z to charge one MP slot and release.

Info: Launches the target into the air using the bow. Additional Grabs or Attacks are possible.

Eagle Sight
Required Level: 11

SP: 0

Requires: Bought in Cash Shop for 500 Cash

Input: Press Z to charge one MP slot and release.

Info: Range of vision is greatly improved (approximately twice as large)

Rapid Fire Lv 1 (Attack)
Required Level: 19

SP: 1

Requires: N/A

Input: Press Z to charge one MP slot and release.

Info: An aimable shot that shoots 5 arrows in a straight line.

Rapid Fire Lv 2
Required Level: 38

SP: 2

Requires: Rapid Fire Lv 1

Input: Press Z to charge one MP slot and release.

Info: An aimable shot that not only shoots 5 arrows straightly, but shoots 5 arrows at once similar to Iron Storm Lv 1.

Fire Arrow Lv 1
Required Level: 6

SP: 1

Requires: Skill Key in Cash Shop for 300 Cash

Input: Press Z to charge one MP slot and release.

Info: An aimable shot that inflicts fire damage upon opponents.

Extra Info: This ability is the only thing that causes a "Burning" status, which leaves a DoT effect upon the foe struck (the DoT effect includes skills, so it is impossible to avoid it).

Fire Arrow Lv 2
Required Level: 19

SP: 2

Requires: Fire Arrow Lv 1

Input: Press Z to charge one MP slot and release.

Info: An aimable shot that not only inflicts fire damage, but leaves flames upon the ground.

Freezing Arrow
Required Level: 31

SP: 1

Requires: Skill Key in Cash Shop for 300 Cash

Input: Press Z to charge one MP slot and release.

Info: An aimable shot that gives off a "Freezing" status.

Poison Arrow
Required Level: 38

SP: 0

Requires: Freezing Arrow

Input: Press Z to charge one MP slot and release.

Info: An aimable shot that gives a small DoT effect, along with MP Subtraction and Haste. However, tapping left or right can shortly break out the Poisonous status.

Arrow Rain
Required Level: 0

SP: 0

Requires: N/A

Input: Press Z to charge two MP slots and release.

Info: A skill that shoots multiple shots in the air, and then rains some more upon your enemies.

Head Shot Lv 1
Required Level: 22

SP: 1

Requires: N/A

Input: Press Z to charge two MP slots and release.

Info: An aimable skill that can fatally wound opponents.

Extra Info: Unlike the Thief's Fatal Fury Tempest, Head Shot can actually cause damage whether it fails or not.

Head Shot Lv 2
Required Level: Lv 41

SP: 2

Requires: Head Shot Lv 1

Input: Press Z to charge up 2 MP Slots and release.

Info: An aimable shot that can fatally wound opponents. Fires 2 arrows.

Extra Info: In NAGC, this ability was removed due to balancing purposes.

Sharp Shot Lv 1
Required Level: 8

SP: 1

Requires: N/A

Input: Press Z to charge two MP slots and release.

Info: An aimable shot that leave off multiple wounds.

Sharp Shot Lv 2
Required Level: 33

SP: 2

Requires: Sharp Shot Lv 1

Input: Press Z to charge two MP slots and release.

Info: An aimable shot that can leave off multiple wounds, while passing through that target.

Dark Shot
Required Level: 41

SP: 1

Requires: Bought in Cash Shop for 300 Cash

Input: Press Z to charge two MP slots and release.

Info: A short ranged shot that creates a vortex, inhaling opponents for 5 seconds.

Scatter Shot
Required Level: 48

SP: 1

Requires: Dark Shot

Input: Press Z to charge two MP slots and release.

Info: Shoots a short ranged orb that multiplies 1 arrow into 5. It can only handle 5 shots or wears out over time.

Trap Shot Lv 1 (Deep Fist)
Required Level: 8

SP: 1

Requires: Skill Key bought in Cash Shop for 300 Cash

Input: Press Z to charge two MP slots and release.

Info: Shoots a trap that shoots up vines when stepped on.

Trap Shot Lv 2
Required Level: 22

SP: 2

Requires: Trap Shot Lv 1

Input: Press Z to charge two MP slots and release.

Info: Shoots a trap that englufs flames when sprung.

Trap Shot Lv 3
Required Level: 33

SP: 3

Requires: Trap Shot Lv 2

Input: Press Z to charge two MP slots and release.

Info: Shoots a trap that springs up holy energy.

Arrow Explosion (Shooting Star)
Required Level: 0

SP: 0

Requires: N/A

Input: Press Z to charge three MP slots and release.

Info: Shoots a large number of arrows that spiral outward.

Meteor Shot
Required Level: 10

SP: 1

Requires: N/A

Input: Press Z to charge three MP slots and release.

Info: A powerful skill that shoots small magical based arrows along with a big meteor.

Stardust Rain
Required Level: 35

SP: 2

Requires: Meteor Shot

Input: Press Z to charge three MP slots and release.

Info: A dangerous ability that shoots upward, exploding and raining burning embers downward.

Flame Arrow
Required Level: 11

SP: 0

Requires: Bought in Cash Shop for 700 Cash

Input: Press Z to charge three MP slots and release.

Info: A skill that shoots 5 powerful flames all at once.

Demi Shock
Required Level: 10

SP: 1

Requires: Skill Key bought in Cash Shop for 300 Cash

Input: Press Z to charge three MP slots and release.

Info: A skill that rains a short ranged laser that moves slowly.

Magic Missile
Required Level: 44

SP: 1

Requires: Demi Shock

Input: Press Z to charge three MP slots and release.

Info: A skill that allows you to aim a deadly missile by using the arrow keys. In addition, the screen's range is shortly enhanced during the aiming.

Warning: Using this in conjunction with Eagle Sight will cause the screen to glitch, staying in Eagle Sight even after the skill has worn out, until you use Eagle Sight again.

Guardian Attack Lv 1
Required Level: 24

SP: 1

Requires: Skill Key bought in Cash Shop for 300 Cash

Input: Press Z to charge three MP slots and release.

Info: An attack that spawns two other Zephyrs, which shoots a vortex raining down arrows.

Guardian Attack Lv 2
Required Level: 35

SP: 2

Requires: Guardian Attack Lv 1

Input: Press Z to charge three MP slots and release.

Info: An attack that spawns four other Zephyrs, which all 5 archers shoot forward.

Ace Marksman
Required Level: 11

SP: 1

Requires: N/A

Input: Passive

Info: Other attacks, such as Firebolts, other Arrows, and possibly Kunai, are blocked by your own shots.

Elven Speed
Required Level: 20

SP: 2

Requires: N/A

Input: X ↑

Info: For 15 seconds along with a 20 second cooldown, the user's speed is greatly increased.

Elven Resistance
Required Level: 30

SP: 2

Requires: Elven Speed

Input: X ↑

Info: For 5 seconds along with a 20 second cooldown, the MP Regen is increased.

Rapid Fire
Required Level: 46

SP: 2

Requires: Elven Resistance

Input: X ↑

Info: For 10 seconds along with a 30 second cooldown, all Arrow Shots are increased in speed.